You desire that Doom gets more popular for couch surfers and list out reasons why, citing a missed potential. It seems to me its more a problem of desire. MultDoom - predecessor to WDMP, 2 player splitscreen Doom WDMP (Windows Doom Multiplayer) 4 player splitscreen Doom based off NTDoom - and (With source at ) (Michael Ryssen) Historically however, there have been some ancient ports that did this: If you have people it is tons of fun, but it never was something heavily featured for Doom. Is as rare as with modern games having splitscreen features. Play solo (Through whatever machine available and which ports that has) I even told you that I don't believe it's an inherent thing, it's a result of circumstance. By effect, they locked themselves to the desktop. All I'm saying is that with how productive the community is, I'm surprised it hasn't been done earlier. Is it wrong to say that couch gaming has never been a priority for Doom source ports? I'm not trying to pass off some ill intent on behalf of port devs. It only took me 2 minutes to get exactly what I wanted in Sonic Robo Blast 2. Let me just put it like this: it took me 2 hours of tinkering to try and fail at getting an acceptable version of Doom split-screen. Even worse, the Unity port doesn't offer LAN play, so there's really no way of getting around the problem. Now imagine this image on a 16:9 television several feet away, and you get the idea. For those who don't know, here's how Bethesda thinks Doom, a game from 1993 that looked acceptable at 320x200, should look for local multiplayer: But anyone who says the split-screen on that thing is acceptable is living a lie. Now there is the Unity port, and it is an absolutely fantastic version of vanilla Doom. I know that port is infamous for being complicated to install on Windows, but I figured that since the developer was such a Linux stan it would be easier and.no. I tried Doom Legacy, which has had split-screen for years, and oh boy. GZDoom however, requires the console to start a multiplayer session and has no split-screen which I find surprising given that it's packed with features everywhere else. But Doom is such a simple and accessible game, so the fact that one of the most active fan communities has locked itself to the desktop for decades is shocking to me. I would say GZDoom is the best luck I had as it's easily accessible from flatpak and despite having one of the most expansive UIs in history, is relatively easy to navigate with a controller. Hell, with Doom Launcher, I got everything I could ever want on the PC. On a desktop, this usually isn't an issue. That's not to say that some of them don't try, but they do it in a very half-baked way that makes it seem like more of an afterthought. There's a plethora of source ports available on Linux, yet none of them offer anything to accommodate a couch-gaming experience. Posts that are simply flaming or belittling other genre games will be removed.Got a Steam Deck a couple of months back and wanted to play some Doom with my partner using the dock and some controllers I had lying around. A bad attitude is not a ban-worthy reason, but continuously insulting others without contributing to the topic is.Īny racist, homophobic, sexist or otherwise hateful speech or material will be removed. Don't post comments directly insulting another redditor. No excessive trolling! Keep your comments related to the submission you're commenting on. Please report to the moderators if you see anything. No posts about hacking, cheating, or that breaks the game's terms of use. This is to help combat low effort youtube, or other spam.īe mature in your posts and comments. You must be an active member of the community (1 to 4 Reddiquette ratio, aka actively participating in threads other than your own), and self-promotions are limited to one per 48 hours. Self promotion should be limited and tasteful. Announcments | r/b4b Discord | TRS Discord | B4B Community Discord AnnouncementsĬontent must be directly related to Back4Blood or this subreddit.
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